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Friday, 22 March 2013

Concept Art for Skift

Concept art for Skift

This is the main character. A boy with no name...

About Skift
 Skift is a puzzle platformer game with an interesting mechanic.
  The game will be released in march 2014.
  Puzzles in skift will try to learn you something new everytime.

Follow me on twitter.

Go follow me on twitter, before its too late...

Tungsten Map Loader - Minecraft

Tungsten Map Loader

Just a quick blog post to let you know about a new piece of software im writing.
Tungsten Map Loader is a program that lets you install maps in 1 second and disable them in 1 second and it also lets you do other nifty stuff.

I am almost done with this and will post the link later.

What i aim to do with tungsten map loader is create a system for installing maps and mods for games, for all games, in a simple way. I am testing this out with minecraft if it works ill adapt to other games.

Friday, 1 March 2013

Hello World!!!

Today i realized that i have to get a blog, so i created one.
This is my hello world post, just to let you know that im here, i exist, the legends are true.

About me :

I am a talented programmer living in South Africa (not because i want to but because i have to).
I like to play chess and dota2 and i almost playing games as much as making them.The thing i like to do more than any other thing in the whole world is program , its the reason i wake up in the morning its the reason i didn't have friend when i was 14, i could rant on and on and on. About my
passion but why do it in one post when you have a unlimited amount of posts to do in.

Previous projects :

 At the moment there isn't really much interesting stuff to talk about.I made a sudoku solver program in delphi when i was 15 and a game launching utility i called game manager, it was all just half-finished broken projects until i started making games, i made a few prototypes that i always wished were made and one really stuck with me: it was gravity shifting and so i decided to make    a prototype game that would explore the mechanic and that prototype later became Sarif.

  I then recognized the need for a open source, open format level editor. I then saddled down and started
  work on Lile, short for Lithium Level Editor, witch is still in development.

Current projects :

   I am currently working on a game called Aarkand witch i hope to have released by 2014.

Other notable things:

I dont know why but i have an obsession with code optimisation.


So thats that,  for now.

Have a great day.

Kobus out ;